Sunday, May 4, 2008

Guides and Strategy (The Reincarnation) Verdant

For a view of all the guides already set up by veteran players, here's the site
http://wiki.the-reincarnation.org/index.php/Guides

On the guides i encourage you to read before starting the game is
1. http://wiki.the-reincarnation.org/index.php/Guidance_For_New_Players
2. http://wiki.the-reincarnation.org/index.php/Beginner%27s_Guide_to_TR
3. http://wiki.the-reincarnation.org/index.php/Understanding_Stacking

I know there are tons of words for you to read, but briefly scan through it. A better understanding on the basics of the game will ensure a better gaming experience. =)

Verdant magic is one i would suggest to all new players because it is very easy to manage but also very powerful once you understand the power within. Haha, enough with the crap. Read these 2 verdant guides by 2 vets i deeply respect. They proved very useful to me, hope they do you well too.
1. http://wiki.the-reincarnation.org/index.php/Alzorath%27s_Verdant_Guide
2. http://wiki.the-reincarnation.org/index.php/Roxton%27s_Simple_Tips

To top it up, here's some tips on playing green by me.
1. Finish researching ( tips inside guides above )
2. Do a mono nix or griffon/nix stack with assignments wooden soul/candle or rust armor/candle respectively and explore to 3.5k land ++.
3. Change your stack to treants/mandrakes/earth element ( this stack has been proven to work ) Just make sure u have plant growth on =). Assignments rust/ash, call hurricane/candle, rust/ carpet works fine. Remember to change assignments frequently.
4. Pick easy targets, blacks preferably, greens/blue/white occasionally but never reds.
5. Avoid blacks after 1300 turns ( don't wanna get deviled when you have 3 stacks )
6. Treants/EE works fine at high land too and remember to cast all green's enchantments ( Nature's lore , Nature's favor, weather summoning, concentration are all good )
7. Barriers are a must, keep them at 75% at all times. Unless you want to be food for others to farm at.

-If you're not playing at a solo server, join a guild and have allies ( preferably blues, my bro sometimes stack to send Ice elements as reinforcements, really helps alot vs red dragons )
-Prepare to be hit by reds 24/7, just try to out damage them and gain more land in the process. When you out power them, they won't visit your country ever again.
-Change your stack when you feel like it. Griffons/Nix ( both flying units ) and Treants/EE ( both ground but deadly units )
-At around 8k land, feel free to experiment griffon/nix/treants/mandrakes/ee/efreeti/unicorn/werebear/etc so you can hit blacks as they are easier to win.
-I personally disagree with having fodders for defense ( nymphs, dryads, elven magician, druids ) Usually that's where you lose alot of net power which causes you the battle. Fake stacks are fine.
-Hate gorillas and creeping vines, useless units

*Get heroes -> Shaman, Summoner, Enchantress, Warlord, and Witch. These are the few heroes which I always use.

Reasons:
1. The first three improves efficiency ( more damage if you did not read the guides :P ) Shaman will mostly lead Treants, Summoner -> Earth Element, Enchantress -> High Elves.
2. Shaman improves tree folks and gives additional mana income. Get it to level 18 and you will have a free web of the spider women spell ( -1 initiative to a random enemy stack ). Very powerful :).
3. Summoner improves summoning %, Enchantress gives good accuracy bonus to one stack.
4. Warlord gives no efficiency boost but the accuracy bonus to all stacks are awesome.
5. Witch also gives no efficiency boost but it's skill, Cursing, will decrease the accuracy of a random enemy stack. Very useful vs. other greens as they have low nether magic resist. Polymorph is also a good skill vs. whites, as they will most likely use recruits (knight templers).


That's all i can think of now, thanks and enjoy the game =)

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